|From the Introduction|
This is a book about games at their deepest level. No matter how good a game looks, it won't be fun if its mechanics are boring or unbalanced. Game Mechanics will show you how to
design, test, and tune the core mechanics of a game—any game. Along the way, we'll use many examples from real games that you may know: Pac-Man, Monopoly, Civilization, StarCraft II, and others.
We also provide you with two unique features that you won't find in any other textbook on game design. One is a new free tool called Machinations that you can use to visualize and simulate game mechanics on your own computer, without writing any code or using a spreadsheet.
The other unique feature of Game Mechanics is our design pattern library. We have assembled a collection of classic patterns in various categories: engines of growth, friction, and escalation, plus additional mechanisms that create stability cycles, arms races, trading systems, and many more. You can load them in the Machinations Tool and see how they work.
If you are a bona fide instructor in higher education based in the US,
please follow this link to order a free evaluation copy (registration and verification of status required). If you teach elsewhere, please contact me.