Activities at the Game Developers' Conference, 2003
San Jose, California
At the 2003 GDC I was involved in two events, apart from meeting a ton of people and schmoozing material for my book on getting a job in the game industry. First I attended the Academic Summit, listening to everything that went on and delivering the concluding summary. The Academic Summit is the annual meeting of people trying to bring computer gaming and university education closer together. Then on the last day I gave my own lecture, which was called "Exploring the Fringes: Interactive Entertainment for the 21st Century." In it I examined such diverse endeavors as the the formal art world; the machinima movement; the demo scene; the interactive fiction movement; text MUDs and MUSHes; and the use of computer games for subversive or political ends, e.g. Velvet-Strike. The idea was to explore the fringes of the interactive entertainment world, the various activities that take place around the edges of the mainstream commercial game industry.
At the 2003 GDC I was involved in two events, apart from meeting a ton of people and schmoozing material for my book on getting a job in the game industry. First I attended the Academic Summit, listening to everything that went on and delivering the concluding summary. The Academic Summit is the annual meeting of people trying to bring computer gaming and university education closer together. Then on the last day I gave my own lecture, which was called "Exploring the Fringes: Interactive Entertainment for the 21st Century." In it I examined such diverse endeavors as the the formal art world; the machinima movement; the demo scene; the interactive fiction movement; text MUDs and MUSHes; and the use of computer games for subversive or political ends, e.g. Velvet-Strike. The idea was to explore the fringes of the interactive entertainment world, the various activities that take place around the edges of the mainstream commercial game industry.
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