Keynote Lecture at the Flux Mini-Symposium
Utrecht School of the Arts, Hilversum, the Netherlands
The day after Level Up I went to the Utrecht School of the Arts in Hilversum, nearby, for a half-day mini-symposium dedicated to the issue of transitions in the game industry. There were just a few speakers, but they were good'uns: Jason Della Rocca of the IGDA, Eric Zimmerman of GameLabs (another maniac on the dance floor, by all accounts), and Martin de Ronde of Guerilla Games (formerly Lost Boys), developers of the highly-anticipated Killzone. Oh, and me. Our discussions concentrated on the near future of the game industry, which some particular thoughts on how it might evolve in the Netherlands -- I gave the game designer's perspective. After the hurly-burly of Level Up, it was a relaxing change.
The day after Level Up I went to the Utrecht School of the Arts in Hilversum, nearby, for a half-day mini-symposium dedicated to the issue of transitions in the game industry. There were just a few speakers, but they were good'uns: Jason Della Rocca of the IGDA, Eric Zimmerman of GameLabs (another maniac on the dance floor, by all accounts), and Martin de Ronde of Guerilla Games (formerly Lost Boys), developers of the highly-anticipated Killzone. Oh, and me. Our discussions concentrated on the near future of the game industry, which some particular thoughts on how it might evolve in the Netherlands -- I gave the game designer's perspective. After the hurly-burly of Level Up, it was a relaxing change.
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