Years ago I thought I would try to break into the book-publishing industry by writing a little book about how to break into the game industry. Well, I've done it, but it turned out to be a not-so-little book: over 300 pages. I crammed in everything I know about getting a job making video games, plus a lot of information from other game developers as well. This is no mere "how to write a résumé" book. It tells you what
to study in high school and college, what jobs are available, and how to go about getting one. It also has sections for people who don't have the opportunity to get a formal education, and information for people who want to switch from a different career. Break Into the Game Industry gives you the details an ordinary job-hunting manual can't: how games are built and how the game industry works as a business. It's full of inside info from seasoned professionals that you would otherwise only learn on the job. Read this book and you'll walk into your first interview a much better-prepared candidate.
The appendices are full of additional information, including over 200 places to learn game development; free tools you can download to help you build a portfolio or demo; a detailed list of study topics; and numerous networking resources to help you make contacts in the industry. A "hit you over the head" description of the game industry and its greatest secrets, littered with war stories from
an industry old-timer who has seen it all. — Graeme J. Devine, Programmer, id Software
A detailed and highly readable roadmap to careers in the game software industry... reading this book is like having a personal mentor show you the ropes. — Dave Grundgeiger, author of Programming Visual Basic .NET
Text From the Back Cover: Practical Advice for Landing the Job You Want! Join the fun! Learn how to become part of the excitement and creativity of game development—one of the hottest and most profitable industries today. Author, game
designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in—even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry. – Learn how a game is built and
published – Understand and acquire the skills you need to get into the industry – Discover the inner workings of the game business – Get your foot in the door as a game tester, or with other entry-level jobs – Exercise your creativity as a game designer, artist, producer, or programmer – Get the right education for the job you want – Gain insightful advice from more than 20 industry professionals – Includes hundreds of
useful resources for job-seekers
[ Back ] Table of Contents 1 A Brief History of Interactive Entertainment Computer Games and Mainframes Arcade Games
and Console Games Enter the Personal Computer The Rebirth of Console Games The IBM PC Arrives The CD-ROM Changes Everything Interactive Movies Come... and Go 3-D Graphics Hardware Reinvents Action Gaming The Online Explosion Wrap-up
2 A World of Games Personal Computer Games Home Console Games Arcade Games Online Games Handheld Devices Location-Based Entertainment Gambling Equipment Miscellaneous Games Games Versus Multimedia Wrap-up
3 How the Game Industry Functions Some Fundamentals Tracing a Game to Its Source The Customer The Retailer The
Distributor Electronic Arts: A Game Industry Giant The Publisher The Internal/External Cycle The Developer Converting Games to Other Platforms
Related Businesses Other Distribution Channels
Gamer Demographics and Markets Game Genres Action Strategy and War Games Sports Games Vehicle Simulators Construction and Management Simulations Graphic Adventures Fantasy Role-Playing Games Online Role-Playing Games Puzzle Games and Software Toys Children's
Games
The Game Press and Web Sites Wrap-Up
4 Inside the Fun Factory Internal or External Development? Stage 1: The Brilliant Idea Stage 2: Pre-Production Design Work Technical Research and Prototyping Project Planning Going to Full Production The Development Contract
Stage 3: Production The Production Process (and Why It's Not Your Problem Yet) Jobhunting Tip: Avoiding Incompetent Employers Meetings,
Meetings, Meetings! Marketing Activities
Stage 4: Testing Alpha Testing Localization Beta Testing Configuration Testing Disney's Christmas Configuration Calamity Content Ratings Quality Assurance A QA Failure Licensor and Console Manufacturer Approvals A Sample Development Schedule
Stage 5: Manufacturing Wrap-Up
5 Preparing to Be a Game Developer If You're Still in Public School Selecting Your Higher Education University or Trade School? The Two-Year/Four-Year Question: A Personal View How to Evaluate the Programs,How Do
They Feel about Games?
What to Study in College How to Use the Curriculum Framework Color Outside the Lines! Learn about Particular Areas Other Useful Subjects
Postgraduate Programs If You've Already Got a Job in Film, TV, or Other Entertainment Media Your Head Start and Your Handicap Learn about the Differences Breaking in: From Television to Games If
Youre in High-Tech Hollywood
If You've Got a Job Elsewhere in High Technology Your Head Start and Your Handicap The Legend of Army Battlezone Learn about the Differences Breaking in: From Silicon Valley to Games
Other Ways to Prepare Yourself Play the Games Breaking in: Playing and Persistence Pay Off Develop Your Own Games or Game
Elements Attend Industry Events Follow the Press Be Your Own Press Take Part in Beta Tests Attend Focus Groups
Wrap-Up
6 Skills and Careers in the Game Industry Production Versus Development Two Different Mindsets What about Internal Development? Internal and External Producers: Still More Confusion! A
Warning about Job Titles, Responsibilities, and Org Charts The Two (Well, Three) Types of Career Ladders How Do I Change from One Ladder to Another? Project Organization
Programming A Day in the Life of an Engine Programmer Talents and Skills Tools Specializations Inside the Job of a Port Programmer
Art and Animation Audio and Music Writing Game Design Producing and Project Management Testing and Quality Assurance Non-Development Jobs
Other Entry-Level Jobs Wrap-Up
7 How to Get a Job Packaging Yourself as a Professional Networking: It's Not What You Know... Where to Meet Game Developers Researching a Company About Recruiters How to Schmooze Talking about Yourself Be Real!
Your Résumé and Cover Letter Mary Margaret's Résumé Tips Don't Get Cute Never Lie, but Always Spin Job-Hunting Tip: Show Them You're Adaptable More Suggestions about Résumé
Content Crafting the Cover Letter
Building Your Portfolio or Demo Mary Margaret's Tips on Demos More about Demos What about Nudes or Erotic Material? Job-Hunting Tip: Don't Mail in a Mountain of Stuff!
On the Hunt: Finding and Applying for Jobs Handling the Interview
About Phone Interviews Mary Margaret's Interviewing Tips Dress Properly: Neither Too Poorly nor Too Well Who Will Interview You? Showing Your Demo or Portfolio What about Tests? Job-Hunting Tip: Show Them You're a Team Player
The Compensation Package Financial Compensation Time-Off Benefits Health-Related Benefits Retirement Plans Miscellaneous Benefits Work Policies
Negotiation Discrimination and Workplace Issues Women Inside the Job: Advice for Women in the Game Industry Minorities Gays and Lesbians Non-Western Game Developers
Wrap-Up
8 Legal Issues for Creative People
First, Three Disclaimers You Can't Protect an Idea Alone The Three Types of Intellectual Property Protection Trade Secrets and Non-Disclosure Agreements Don't Worry Too Much about Protecting Your Ideas
Understanding Your Employment Contract It's Not about the Money Beware: Your Inventions Are Not Your Own! Protecting Your Existing Inventions The California Labor Code on Inventions The Hazards of Moonlighting Moral Rights Your Duty to Protect Your Company's Property How Come You're Being Kept in the Dark?
Wrap-up
9 The Future of Game Development
Bigger Games, Bigger Teams Bigger Teams Mean More Bureaucracy The Rise of the Content Creators Programmer Specialization Subcontracted Services
Spiraling Development Costs and Consequences New Options for New Ideas Homebrew: Mods, Bots,
and Engines Academic Research Video Games as an Art Form
Will there Be Another Crash? How Safe Is this Business? A Few Final Words
Appendix A: Educational Institutions Appendix B: IGDA Curriculum Framework Welcome Introduction Overview of Core Topics Critical Game Studies Games and Society Game Design Game Programming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
Core Topics Breakdown Critical Game Studies Games and Society Game
Design Game Programming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
Tying Core Topics to Career Options Game Studies Scholar and Educator Game Technology Educator Game Journalist Producer Game Designer Level Designer Programmer Game Graphics Artist Game Audio Engineer
Thanks
Appendix C: Jobhunting Resources and Development Tools Major Employers in the Game Industry The IGDA Breaking In Page Free or Inexpensive Development Tools Professional Game Development Web Sites Networking Resources
Glossary of Game Industry Terms Index
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