A Few Testimonials "It's amazing how everything you are writing just clicks, like a key in a lock! It was swell to read 200 pages in one day!" — Johannes Bengtsson, student
"In this updated edition of Fundamentals of Game Design, Adams adds much to what was already a thorough look at game design in all its varieties. The result is a veritable feast of design lessons sure not only to satisfy the budding designer's appetite, but also to refine her palate." —Ian Bogost, Georgia Institute of Technology
"Fundamentals of Game Design was already an essential book for designers. Adams provided a solid foundation for new designers to build on, by offering clear, pragmatic advice, exercises and wisdom to a subject often shrouded in mystery. This updated version is a must read for game designers of all levels of experience." — Adam Mayes, Subject Responsible for Game Design, University of Uppsala, Sweden
"Ernest writes in a way that is very down to earth and approachable to students. It is obvious that he has 'been there and done that' and his real-world, unpretentious approach to the
material is what makes this text so accessible." —Andrew Phelps, Rochester Institute of Technology
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