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The No Twinkie Database

E-mail: ewadams@designersnotebook.com

Phone: +44-7780-660753

Facebook: Ernest W. Adams

Skype: ewadams

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Read my books!

Fundamentals of Game Design Third Edition
Game Mechanics: Advanced Game Design
Break Into the Game Industry

 

 

 

Even great games can include design errors. Here's a list of things not to do.

These are all the Twinkie Denial Conditions described in my "Bad Game Designer, No Twinkie!" Designer's Notebook columns. Each one is an egregious design error, although many of them have appeared in otherwise great games. I've organized them into general categories. If you want to learn more about one, just click on it and it will take you directly to the place in the column in which I discuss it. And if you have suggestions for more, by all means send me E-mail and tell me about them! Most of these were contributed by frustrated gamers.

A few people have complained that these mistakes are "obvious" -- but if they're so obvious, how come they were in a game in the first place? And why do designers keep on making them?

If you'd rather just read the original columns, you can click on the links below. Everything in the database is in them, except for Bottom-Up Game Design, which gets a column to itself.

No Twinkie I

No Twinkie  II

No Twinkie III

No Twinkie IV

No Twinkie V

No Twinkie VI

No Twinkie VII

No Twinkie VIII

No Twinkie IX

No Twinkie X

No Twinkie XI

No Twinkie XII

No Twinkie XIII

No Twinkie XIV

 

The No Twinkie Database

Bad Design Practice
Bad Conceptual Design
Bad Gameplay Design
Bad Game Mechanics and Balancing
Bad User Interface/Usability Design
Bad Programming
Bad Level Design or Progression
Bad Content

Bad Business Models or Monetization Schemes

 

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