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Ernest W. Adams

E-mail: ewadams@designersnotebook.com

Phone: +44-7780-660753

Facebook: Ernest W. Adams

Skype: ewadams

SEARCH:

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UPCOMING EVENTS        ... see my Calendar for more info about my availability.
2022-23 Academic Year: Teaching at University of Uppsala Campus Gotland, Visby, Sweden.
Due to Covid-19, I am restricting most travel, but still consulting remotely. Contact me for details.

Consulting

I supply a variety of design and consulting services to the interactive entertainment and other new media industries as a member of the International Hobo game design consortium. My work includes original design, game analysis, creative writing, and serving as an  advisor to startup companies and venture capital firms. I also do patent litigation work.

Qualifications

Resumé - Game Credits - Client List

I have 29 years' experience in the game industry, 8 of them at Electronic Arts, and 18 published titles. I also have a PhD from the University of Teesside, UK, for my thesis on interactive storytelling. Visit my resumé, game credits, and client list for more details.

My Books (write to me to buy a signed copy)

Fundamentals of
Game Design
, 3rd ed.

Game Mechanics:
Advanced Game Design

Game Design Training

I run hands-on workshops on various aspects of game design, including mechanics, character creation, interactive storytelling, and other subjects. Both students and junior-level professionals have found it worthwhile. If you have a group of 8 or more, this is a fun and informative way to spend a day. I also have some testimonials from happy clients.

Public Speaking

I often give lectures at conferences, on college campuses, and at art and animation festivals such as Ars Electronica. Here is a list of all my lectures, including slides and transcripts of some of them. To find out about having me lecture at your company, school, or event, visit this page as well.

The Designer's Notebook

Other Online Articles - Print Articles

The Designer's Notebook is my regular column on game design for the Gamasutra developers' webzine, and all of them are archived here.  I also have pages on my print articles (with copies when allowed) and other on-line articles.

Scrapbook and Press Cuttings

Interviews, articles, and other miscellanea about me are kept on this page. Some of it predates my career as a game developer.


I'm a member of (and in fact the founder of) the

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